// reference · a level up

You know the basics.
Here's the next layer.

Be quiet when someone swings, rake the bunker, fix your divots, yell FORE. You have that. This is the stuff that starts mattering once you are playing real rounds with people you did not arrive with.

// the short version

Pace is still the whole thing. Everything below is downstream of not making people wait.

Hit a provisional when you might be lost. Play ready golf. Keep your pre-shot routine under about 30 seconds.

Nobody cares that you are bad. They care that you are slow. Those remain different things.

01

Pace, properly

The beginner advice is "keep up." Here is what that actually means in practice, because "keep up" is not actionable when you are 40 yards behind and panicking.

// scroll →
SituationWhat to doWhy
Your position on the course Watch the group in front, not the one behind. If there is an open hole ahead of you, you are the problem regardless of how fast you feel. This is the actual measure. Everything else is vibes.
Walking to your ball Take two or three clubs with you, not just the one you think you need. Saves the walk back. Beginners misjudge, and the walk back is thirty seconds every time.
While others hit Work out your yardage, pick your club, plan your shot. Be ready to go the second it is your turn. Almost all slow play is people starting to think when it becomes their turn.
Pre-shot routine Keep it under 30 seconds from arriving at the ball to hitting it. One practice swing, not four. Four practice swings do not help you. They demonstrably do not.
Bad hole Pick up. Take a number and walk. In a casual round this is not cheating, it is courtesy. The tenth shot on a hole helps nobody, least of all you.
On the green Read your putt while others putt. Park the cart on the way to the next tee, not the way you came. The green is where groups lose the most time and never notice.
// ready golf

Ready golf means whoever is ready hits, as long as it is safe. Not strict farthest-from-the-hole order. This is standard in casual rounds now and it is the single biggest pace improvement available to any group.

You do not need permission. Just say "go ahead, I'm not ready" or "mind if I hit, I'm ready?" and the group will sort itself out. Order of play only matters strictly in competition.

02

The provisional ball

This one is worth its own section because it is the etiquette thing improvers get wrong most, and it costs everyone real time.

If your ball might be lost or out of bounds, hit a provisional immediately, before you leave the tee. Say it out loud: "I'm going to hit a provisional." That announcement is what makes it a provisional rather than a new ball in play.

Do
  • Announce it clearly before you hit
  • Hit it right away, from where you are
  • Walk up, look for the first ball briefly
  • If you find it, pick up the provisional
  • If you do not, play on, you are already there
Don't
  • Walk 200 yards, search, then walk back
  • Search for five minutes (the limit is three)
  • Hit a second ball without announcing it
  • Make three people wait while you look in the trees
  • Refuse to give up on a $2 ball
// the three minute rule

You get three minutes to search for a lost ball. It used to be five and changed in 2019, and plenty of people still say five. Three is the current rule.

In a casual round, honestly? Give it about a minute and drop one. Nobody is checking, and the difference between your score with a found ball and a dropped one is not why you are out there.

03

Playing with better players

At some point you will end up in a group where you are clearly the worst player. This is fine and it is worth knowing how to do it well, because doing it well means you get invited again.

✅ What actually works

Say it on the first tee. "Fair warning, I'm still learning." It resets expectations and turns people into the helpful version of a golfer.

Be fast. A quick beginner is a delight. Be ready, keep moving, pick up when the hole is gone.

Play the right tees. Forward tees are not an admission of anything. They are the difference between four hours of golf and four hours of hunting.

❌ What does not

Apologising after every shot. Once is charming. Twelve times makes everyone uncomfortable and slows the round down while they reassure you.

Narrating your swing. Nobody needs the theory of what went wrong. They saw it.

Asking for swing tips mid-round. Well-meaning, but you will get four contradictory answers and play worse. Save it for after.

// the unsolicited advice problem

Someone in your group will start coaching you. They mean well, they are almost certainly wrong, and their tip will conflict with the last person's tip.

"Thanks, I'll try that" and then do not try that. This is not rude. It is how everyone handles it. Take swing advice from one source at a time, and make it a source that is watching you on purpose.

04

Money, quietly

Once you play with regulars, someone will suggest a game. A few dollars a hole, a skins game, something. Two things worth knowing:

// and the actual bill

Greens fees, cart, range balls, the turn, the beer after. It adds up faster than anyone expects, and working out who owes what in a parking lot is its own small misery.

I built whopayswhom.com for exactly this, because I got tired of doing it on a napkin.